Re: UnitGen - Random nations with procedural sprites!
			 
             
			
		
		
		
		I like it. 
Suggestions for now: 
 
Spritegen: 
When altering RGB values, make it autorefresh the image immediatly instead of waiting for an enter. 
i.e. i alter the R value from 255 to 100, immediatly update the sprite after each use of the TABULATOR 
 
Second, i think the sprite should have 2 images. Right next to the current layout, put a 200 % zoomed version so we can see details better. 
 
In addition, how do you get the color-edit focus to an item other than the helmet ? I tried altering bonus weapons color, but the RGB was always applied to the helmet ? 
 
 
 
This is really awesome. Just for the fun it, i created a random nation. 
I got a mix between ulm, hoburg and abyssia. Basicly hobbits in heavy armor (prot 20, move 3/1) and mages with blood and astral. Elite unit was called "Pure Paladin" and has an heavy hammer and a crossbow. Lolz much ? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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