Thread: Zombies! 1.0
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Old April 28th, 2012, 08:40 AM
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Soyweiser Soyweiser is offline
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Default Re: Zombies! 1.0

If you want to develop this mod into a nation (thought about that btw) you might want to add stronger zombies, that spawn from commanders, and add commanders that autocast darkness and the national undead attack and speeds boosts C'tis and ermor get.

For even more fun, add a third commander that autocasts quickness, fear causing battlefield spells etc. (running troops are easier to hit) fatigue causing spells etc.

But I didn't have the time to do all that yet. (This was already a bit time-consuming, somehow I put a very stupid bug in).
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