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Old June 6th, 2012, 12:17 PM

llamabeast llamabeast is offline
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Default Re: Conceptual Balance Mod v1.92

Hum, sorry to hear that. You will easily find many many things in vanilla which are unbalanced on a far larger scale, if you look for them. QM (the previous and main author) and I have done our best to tune the balance in CBM and I think we're quite confident that it is significantly more balanced than vanilla, although there will always be quirks in a game like dom3.

The boulder throwers are meant to be a powerful feature of CBM Agartha, but I'm yet to be convinced that they are OP. The game is full of apparently OP things. Almost every nation has one. Elephants are a perfect example - if you build an army of ten or even twenty elephants you will probably feel invincible. But a competent opponent would quickly deal with them.

However the boulder throwers are a new thing to CBM (only made powerful in the last version), so it is possible that their balance is off. I am always happy to hear other opinions.

Actually EA Agartha definitely is overpowered in the current version, but it is its Darkness PD which turned out to be much more powerful than was foreseen. That will be fixed in the next version. I also made a mistake in giving MA Ulm a little bit too much of a boost, so it will be toned back too.

As for the boulders, their effects are a little obscure unfortunately. Actually they have two effects: a direct impact hit, and some splash damage. The direct impact is quite powerful (I forget how powerful), but only hits one target. The damage can be reduced by shields and armour, and I think Air Shield works. The splash damage is quite weak (8 damage, as Redeyes says), but it's true that it does add up and unarmored units like Slingers will quickly be wiped out.

So, the boulders are pretty powerful, but I don't think they're on the scale of, say, powerful sacreds. Fighting E9N9 blessed Niefel giants really would make you angry.
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