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Your example by the way 1000m (20 hexes) thats at least 2 turns to cover the ground if the other tanks stop which would be logical given they are better off engaging at range or even start reversing. Thats at least 3 rounds of fire - opfire own turn opfire now possibly in range, I would expect far more than 5 smoking tanks at those ranges.
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They would absolutely have to go for elaborately planned flank/defilade shots. Seven (not five) tanks would have to work together in a pincer, with five on frontal charge suicide duty and the other two coming in afterwards from the flank. If the target is in a hull down position and only turret hits are possible, or if they have a series of covered smoked off overwatch positions, then my plan isn't going to work at all.
Actually I think T-55s are a waste of money even, Red can buy downgraded low morale BMPs for 30 points in MISC.
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Of course swarming vs a human is way harder all he has to do is place a few cheap infantry to protect it.
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And this would work too, but can be a pyrrhic strategy because then your tanks have to slow down.
Well, you're right, bad idea all around. I stick by the 13 point insurgent bands though. Satchels are fun to throw at least.