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Originally Posted by Imp
Victory hexes normally cause dismount upon approach.
Use 2 or 3 waypoints in same or adjacent hexes to slow units down.
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They seem only to fire at threats against an individual tank.
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If the unit moved that turn you would expect this, its not going to waste shots firing at more distant targets if they are not a threat & the hit chance is not great.
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True. What I mean to say is that given no immediate threat to an individual tank, the AI does not use tanks to fire at distant threats to say the advancing mech inf units. So, I'm talking about tank fire in support of advancing units.
I'm thinking the issue is that the AI programs fire for arty and air but not sp arty or tanks.