 
			
				August 13th, 2002, 01:35 AM
			
			
			
		  
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				Re: An idea to balance out tech
			 
             
			
		
		
		
		
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				Originally posted by DavidG: 
Hmm I wonder if you could mod this idea by making Intell really easy to get.  Make it much more effective and remove all projects but the tech Espionage?
			
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 That might be a worthwhile mod to make.  It could be fun to play on an occasionally leveling field.  Then winning would be based on tactics rather than who researched what first. I dunno though, that sounds similar to high tech start, which doesn't guarantee a fun game. 
 
Anyway, some of the current intelligence projects really seem uninteresting to me. Late in the game, cargo destruction really doesn't make much of a dent in the massed weapon platforms, for instance. 
 
And what's with poisoning the population?  Maybe this seems horrific to a human player -- but does it really dent production? Ditto for destroying one facility or damageing conditions or planet value. 
 
Some people want more complicated intelligence, then a wise person pointed out -- if you want that, take out the ships and planets and call the game  Intelligence Wars     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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