| 
			
			 
			
				August 13th, 2002, 01:35 AM
			
			
			
		 | 
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Jun 2002 Location: Connecticut 
						Posts: 1,518
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  | 
    
	| 
				 Re: An idea to balance out tech 
 
	That might be a worthwhile mod to make.  It could be fun to play on an occasionally leveling field.  Then winning would be based on tactics rather than who researched what first. I dunno though, that sounds similar to high tech start, which doesn't guarantee a fun game.Quote: 
	
		| Originally posted by DavidG: Hmm I wonder if you could mod this idea by making Intell really easy to get.  Make it much more effective and remove all projects but the tech Espionage?
 |  
 Anyway, some of the current intelligence projects really seem uninteresting to me. Late in the game, cargo destruction really doesn't make much of a dent in the massed weapon platforms, for instance.
 
 And what's with poisoning the population?  Maybe this seems horrific to a human player -- but does it really dent production? Ditto for destroying one facility or damageing conditions or planet value.
 
 Some people want more complicated intelligence, then a wise person pointed out -- if you want that, take out the ships and planets and call the game  Intelligence Wars
  |