Re: Advise on stats for Mini-Spike APGW
			 
             
			
		
		
		
		Thanks for the responses! 
 
OK - some results: 
 
I tried the weapon with the above stats as: 
1. a Class #2 secondary Inf weapon  
2. a Class #13 ATGM 
3. a Class #5 Light gun 
4. a Class #3 Team weapon 
 
I tried each of these 4 as: 
1. slot 2 of a class #1 Infantry section 
2. slot 1 of a class #2 Infantry AT 
3. slot 1 of a class #206 Infantry ATGM 
4. slot 1 of a class #208 Infantry RR 
5. on a light vehicle as class #238 Lt MIFV 
6. on a light vehicle as class #19 SP ATGM 
7. on a light vehicle as class #39 SP Gun 
 
I found the weapon seemed to work best as a ATGM (HE only) in the hands of none AT troops. 
Set up like this I got the right graphic and sound FX, limited burst radius, etc that I feel the weapon should have. 
I got what I thought seemed to feel right (again only my opinion) with the weapon set to ATGM (class #13) in the hands of a Inf RR team (#208). 
It was woefully inadequate against decent bunkers, armoured vehicles etc, but reasonable against soft stuff and infantry. I guess what you end up with is a very accurate, very visable(when it fires), low ammo and rate of fire HMG. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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