 
			
				February 21st, 2017, 11:48 AM
			
			
			
		  
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					Join Date: Nov 2010 
					Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me. 
					
					
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				Re: Scenario Files
			 
             
			
		
		
		
		
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					Originally Posted by  Mobhack
					 
				 
				The dat and CMT go together to make a save game or scenario etc. The CMT has the save game name in it, and as its a small file it is easier to iterate through for the save game/scenario names on user listings on the selection buttons. Its not a user-editable text file, attempts to manually edit the save file name can mess things up. 
 
User campaign dat files hold scenarios, victory conditions, branch tables etc.  
 
End users do not need to know the internal file details. use the supplied editors to do any editing required, or re-save a save game with a different name etc. 
 
NB - for save games, if you do NOT specify a name, the CMT remains in a "blank" state - the game then saves the game with progressive turn number and the opponents shortened names if you saved it to a blank slot originally. The second you add a character - e.g. inadvertently hitting the keyboard - then it has a "proper" name and the incrementing will cease and the name will be frozen. To fix that, save a non-secure PBEM or other save into a new blank save slot and continue. Secure PBEM must use the same save slot. 
 
cheers 
Andy 
			
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 What I have been trying to do is make a campaign that uses the results of the previous battle, the map, and force disposition and location. Hmm...something akin to dynamic campaigns as the action follows from one scenario to another.
 
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