Re: Helicopter inaccuracies
	
			 
             
			
		
		
		
		I went in and changed some things, but it didn't change anything when I tried to build a battle, maybe that was the wrong approach.  
 
The first thing I did was change the minigun, weapon 185. I tried to figure what the strike impact would be from a 3 second 600 round burst, think I set it at 30 HE. This should be discussed. 
 
I changed the UH-1B gunship to: 
Weapon 1 2xM-60 (134) 40 HE, they carried 1800 rounds per gun. 
Weapon 2 same 
Weapon 3 2x2.75 FFAR 7 (177), we carried 7 shots to a side.  
Weapon 4 door guns, 2xM-60 (134) 30HE we carried about 2,000 rounds per gun. 
 
I added door guns to the UH-1B SS-11. 
 
I changed Unit 862 UH-1B Maxwell to a UH-1C Mini-gun ship. 
Weapon 1 mini-gun (185)6 shots, we carried 3700 rounds but when you fire 600 rounds in three seconds you run out fast. Hint-have ammo resupply available. 
Weapon 2, also a mini-gun 
Weapon 3, 2x2.75 FFAR (177) 7 
Weapon 4, doorguns 
 
The UH-1C Frog (893)- (I hated that name, mine was just the M-5 ship), I took away the AP ammo, we had no way of changing types of ammo in action. I changed the rockets to 7 and added door guns. 
 
The UH-1C and UH-1M were virtually the same aircraft except for the engine. The AH-1G, UH-1H and UH-1M had a stronger engine then earlier models. I think you don't need units 892 or 894.  
 
+5 experience boost barely makes up for the swagger, but I guess it will have to do. 
 
The UH-1E of the Marines did not have a min-gun, it had the TAT-101 system of two M-60's under the nose. They didn't carry much ammo. 
 
I know you are busy, but I wrote an article about UH-1 Armament that I posted on Armchair General, Vietnam thread, user name Rotorwash, just in case you get bored. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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