Re: Old question Issue
			 
             
			
		
		
		
		Let's put it this way.....no matter what we do somebody will think a different way is better and for them it might be.... and for others maybe no so much. 
 
We *could* code the game so roads are not considered in a human move and that might make you happy but not someone who is trying to move a convoy of units down a winding road behind the lines and they keep wandering into the weeds. 
 
The "move only one hex at a time in critical situations" has been SOP for (literally) a generation of SP players. In less critical moves you can usually get away with 2-3 at a time but if you suspect you might be observed and could come under fire moving one hex at a time is no different than if you were moving through a forest in RL knowing an ambush is possible. You would not expose yourself and move for an extended amount of time.....same with the game 
 
A further point related to this is map-making.... if you are trying to place a road exactly you DO NOT pick a point far away from your starting point and expect the road to be placed the way you want it to be.( ESPECIALLY if it crosses a stream or river or swamp ) It has to be placed in short sections just as movement needs to be done...less critical placement can be done over greater distances, critical placement had to be done one at a time the same as movement 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by DRG; November 25th, 2020 at 12:17 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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