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Old September 8th, 2023, 03:45 PM

Dion Dion is offline
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Default Re: close combat tactics/ideas

Quote:
Originally Posted by Dion View Post
Another idea when moving through a town or forest would be to move your entire force slowly though the area, preferably all in one hex, moving one hex per turn, so that when you encounter enemy troops your troops will be able to spread out at a fast pace, covering a lot of ground, moving as quickly as possible and easily supporting each other. In-fact moving this way works so good you'll win most firefights and you will be able to keep moving because the firefights will be at close range, lasting for only a short amount of time.

On the other hand you could simply use artillery to blast a path through the area. The only thing is you have to remember that if you use all your artillery you won't have it later in the game, plus artillery has the habit of starting fires and your troops will instinctively take cover from the noise and falling debris.
Hi, this is Dion again, I would like to add scout teams to the above statement: if you also use scouts when moving through a town or a forest, and have a one hex, multiple unit infantry group following the scouts, keeping the infantry group out of sight, they will be able to divide, fan out and fight any encountered enemy units that the scouts discover. This will work even if there are multiple contacts because you will have multiple units in the one hex, a multiple unit infantry group. Also you will be confident that you have cleared the entire area being sure you haven't accidentally missed a hidden enemy unit hiding somewhere.

Last edited by Dion; September 8th, 2023 at 06:32 PM..
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