View Single Post
  #75  
Old October 10th, 2023, 01:22 PM

dTerm dTerm is offline
Private
 
Join Date: Oct 2022
Posts: 41
Thanks: 21
Thanked 14 Times in 12 Posts
dTerm is on a distinguished road
Default Re: Omaha Beach - Scen #9

Quote:
Originally Posted by DRG View Post
95x95 map----- meeter-------5 turns ran....... no junk

95x95 map----- defend--5600 points------5 turns ran....... lots of arty etc--found junk

95x95 map----- defend--10000 points------1 turn ran....... lots of arty ,smoke etc, etc--found a bit more junk

90x90 map----- defend--14000 points------1 turn ran....... lots of arty ,smoke etc, etc--found a bit more junk and some was three hexes in

70x70 map----- defend--15500 points------1 turn ran....... lots of arty ,smoke , air etc, etc-- lots of junk up to 4 hexes in from the west

45x70 map --- defend--15500 points------1 turn ran....... lots of arty ,smoke , air etc, etc-- junk up to 4-5 hexes in from the west

That last one was interesting in that I could see junk being added with just about every arty stonk...... whether that was the arty or the smoke the arty generated has yet to be determined

BUT...... we have learned a few things......... It is NOT large maps that causes this and it is NOT just older sceanrios

Testing continues
Thx for the sum-up.

Did only a few tests today, with smaller maps than 50x50 and under 10000 points, but couldn't find junk terrain so far.

I was thinking, that maybe unit movement may contribute to the terrain screw-up. But as of now that's pure guesswork...
Reply With Quote
The Following User Says Thank You to dTerm For This Useful Post: