Thread: Map Height Maps
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Old March 3rd, 2026, 09:25 PM
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Default Re: Height Maps

Current test version:

https://generalstaff.org/maps/spmbt-map-tool_V30.html

Improvements / NEW FEATURES:

1.) JSON Loading -- when you download a map, you also get "spmap999.json" with your map file and text file. This JSON contains all the settings (including downloaded elevation data) used to create the map; so that you can load your map up and use it side-by-side with SPCAMO Map Editor to locate and place features.

2.) In conjunction with #1, if you hover your cursor over an area within the bounding box of the map for more than 600 milliseconds, a pop up appears with the height (in meters) and HexLoc. Useful to place specific things.

3.) There are three new buttons next to "Elevation Preview".

🎨 - Overlays the generated height colors from the Elevation Preview over the map.

âš™ - Adjusts the Elevation Preview Overlay's opacity and allows you to pick a specific color to be used for Level 0.

🌊 - Coastline Adjuster. If this is toggled, anything between 1m and 10m is automatically "leveled up" to Level 1; to take advantage of the Extended SPCAMO Map Editor feature of (SHIFT + ") that automatically flood fills all Level 0 elevation hexes with deep water. The adjusted hexes are then highlighted in orange; so you know where to adjust the map-in game to get flat beach/coastal plains.



RED = 0m = Water = you won't always get red, the default LV 0 color is green-ish.

ORANGE = Adjusted hexes of 1 to 10m elevation that have been raised to level 1 elevation to restore coastline for use with Extended Map Editor.

4. New Button - ⬡ N - When this is clicked it will rotate the big map so that it's orientation matches the Elevation Preview Mini Map (and the actual in-game map). This feature is currently a bit ugly and very buggy (hex hover/popups don't work it seems)
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