Re: Favorite Aspect of SEIV
The main motivation I had to purchase this game was mostly fleet/ship experience and stellar manipulation.
Given my interest in RPGs, of course I'm going to support an experience feature for ships. I don't know if this happens, but it doesn't make much sense if a ship with a computer core could earn experience, though.
And with stellar manipulation, how can you go wrong? I just love the ability to customize the playing field a little to suit my own needs. Then again, I also tend to be more of a builder than a conquerer.
Then there's the fact that a ton of things have been changed lately thanks to patches, which is a sign of an active and lively game. The PBW and mods are an added bonus.
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