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				 Scenario Options for SEIV - why not? 
 So again and again im thinking about the inability of SEIV to do any real scenarios and it came to my mind that actually creating a scenario in SEIV should not be as much of a problem.
 Scenario editor aside. Thats a more fancy thing than is realy needed. What i mean is if/then system for the game which should not be much of a trouble to implement with any of the future patches.
 
 I guess most things in SEIV have their variables - planets, ships, planets' owners and whatever else. SEIV can read sceenario introduction related to the scenario by name. Then why cannot it perform simple if/then tasks at end of each turn? Store your conditions in .txt file with appropiate name and let the game go through it.
 
 Or is there something im missing?
 
				__________________Let the game begin!
 Green bug from outa space!
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