Re: Scenario Options for SEIV - why not?
	
			 
             
			
		
		
		
		My question is, why is it difficult to implement triggers (yes thats the word, slipped of my mind). Of course complex triggers aside, i am rather sure that the game has some variables for planets and players and ships which can be used for simpliest of all functions if/then. 
 
Eg: 
Variables: PlanetNumber123456, PlanetOwner 
 
IF PlanetOwner(PlanetNumber123456) == 1 --player one 
THEN VICTORY 
		
	
		
		
		
		
		
		
			
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				Let the game begin! 
Green bug from outa space!
			 
		
		
		
		
		
		
	
		
		
	
	
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