| 
			
			 
			
				October 14th, 2002, 06:33 PM
			
			
			
		 | 
	| 
		
			|  | 
 General |  | 
					Join Date: Nov 2000 
						Posts: 3,013
					 Thanks: 17 
		
			
				Thanked 25 Times in 22 Posts
			
		
	      |  | 
    
	| 
				 Re: Problems with "New"  Organig Armour. 
 
	I think you need to take a look at the relative numbers for organic armour when compared to shields.  Phased shields V give 9.4 shields per kiloton.  Organic armour III gives 5 damage resistance per kiloton.  With a shield regenerator V, you get 6.25 shields per kt, and a regeneration of 20.  With Organic Armour III, you get a regeneration of 30.Quote: 
	
		| Originally posted by Taera: Well no, organic armor is a useful piece of defense because of its regeneration rate- its a shield and shield regenerator, both in 30kT and it costs ORGANICS. I like the introduced change because it makes sense, and increasing regen instead would make it realy overpowering.
 I though would like to see changes being made to its counterpart, Crystalline Armor which is realy underpowered in anything but its low cost.
 |  
 The old style organic armour, which was not imbalanced, managed to build up a regeneration pool of around 150 - 300 kt per piece before weapons fire began.  That put it on about an equal level with shielding.  Now, if regeneration only happens once the armour is damaged, then stops once it is repaired, the armour needs to be made either stronger from the beginning, or have its regeneration rate increased so that it has a chance to regenerate once the firing has begun.
			
			
			
			
				  |