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				 Re: Problems with Intel Point Distribution 
 It's not a bug the way I understand it.Daynarr, you are somewhat in an error IMHO. You don't need to finish a project to work. A project runs as long it is not finished and has a chance to stall enemy actions each turn.
 
 You run a counter-project:
 Turn 1: 300.000 points left to do
 Turn 2: 250.000 points left to do
 Enemy sabotage a success. Damn, they slipped by.
 Turn 3: The counter-project stalls an enemy project, counter-project finished as it was a success
 Turn 4: Repeat project is enabled, counter-project is begun. Luckily, we get another enemy action.
 Turn 5: See turn 4. Wau, 3 enemy projects stalled in 5 turns.
 
				__________________For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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