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				 Re: Point Defence and Maximum Weapons Range orders 
 @PvKWhich file has the toggle that you mentioned?
 
 @Rexxx,
 I have ships set with Maximum Weapons Range as primary and secondary movement orders but am still finding the ships to be seeker hunting anyway (Capital Ship Missiles were the only offensive weapon).
 Check out the following extract from the Maximum Weapons Range strategy:
 
 Name                                        := Maximum Weapons Range
 Primary Movement Strategy                   := Maximum Weapons Range
 Secondary Movement Strategy                 := Maximum Weapons Range
 Targeting Priority 1                        := Has Weapons
 Targeting Priority 2                        := Nearest
 Targeting Priority 3                        := Most Damaged
 Targeting Priority 4                        := Weakest
 Use Type Priority First                     := True
 Type Priority Planets                       := 6
 Type Priority Fighters                      := 3
 Type Priority Seekers(On Us)                := 0
 Type Priority Seekers(On Others)            := 0
 Type Priority Mines                         := 12
 Type Priority Carriers                      := 11
 Type Priority Colony Ships                  := 10
 Type Priority Transports                    := 9
 Type Priority Bases(No Weapons)             := 5
 Type Priority Ships(No Weapons)             := 8
 Type Priority Bases                         := 4
 Type Priority Ships                         := 1
 Type Priority Satellites                    := 7
 Type Priority Drones                        := 2
 Dont Fire On Planets                        := False
 Dont Fire On Fighters                       := False
 Dont Fire On Seekers(On Us)                 := True
 Dont Fire On Seekers(On Others)             := True
 Dont Fire On Mines                          := False
 Dont Fire On Carriers                       := False
 Dont Fire On Colony Ships                   := False
 Dont Fire On Transports                     := False
 Dont Fire On Bases(No Weapons)              := False
 Dont Fire On Ships(No Weapons)              := False
 Dont Fire On Bases                          := False
 Dont Fire On Ships                          := False
 Dont Fire On Satellites                     := False
 Dont Fire On Drones                         := True
 Fighters Launch Group Amount                := 10
 Break Formation Planets                     := True
 Break Formation Fighters                    := True
 Break Formation Mines                       := False
 Break Formation Carriers                    := True
 Break Formation Colony Ships                := True
 Break Formation Transports                  := True
 Break Formation Bases(No Weapons)           := False
 Break Formation Ships(No Weapons)           := False
 Break Formation Bases                       := False
 Break Formation Ships                       := False
 Break Formation Satellites                  := True
 Break Formation Drones                      := True
 
 Note: the ships did actually target ships as the highest priority (the battle I ran included a planet, satellites, bases and a colony ship) but rapidly ended up chasing seekers as well.
 
			
			
			
			
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