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				November 21st, 2002, 03:23 PM
			
			
			
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 Corporal |  | 
					Join Date: Jun 2002 Location: Hannover, Germany 
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				 Re: Point Defence and Maximum Weapons Range orders 
 
	In my previous post I negated/doubted the effects of PvKs statement. Well, I was wrong.Quote: 
	
		| Originally posted by PvK: It's just that the "Target seekers targeted on..." toggle orders in ship strategies are often misunderstood. To get what you want, set these to NO. Doing this does NOT stop the ship from firing PD at seekers (regardless of whether they are targetted on the ship in question, or not).
 
 If you set these to YES, then the ship will actually maneuver itself to hunt and destroy enemy seekers.
 
 So, most often you want to set these to NO with strategies that are designed to avoid contact, or to stand off at long range.
 
 PvK
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 After lots of tests there is only one conclusion: Take every word for granted. Setting the toggles "Don't fire on Seekers" (On Us) and "Don't fire on Seekers" (On Others) = True makes the difference.
 I ran the tests with missile ships (CSM reload time set to 3, 5 and 10) and a strategy you see below.
 The ships fired their missiles at maximum range and EVERYTIME headed for the next corner during reload time and came back when the missiles were ready to fire again. None of them was hunting enemy seekers.
 
 Name                                        := Hit and Run
 Primary Movement Strategy                   := Maximum Weapons Range
 Secondary Movement Strategy                 := Don't Get Hurt
 Targeting Priority 1                        := Nearest
 Targeting Priority 2                        := Has Weapons
 Targeting Priority 3                        := Strongest
 Targeting Priority 4                        := Largest
 Use Type Priority First                     := False
 Type Priority Planets                       := 8
 Type Priority Fighters                      := 11
 Type Priority Seekers(On Us)                := 12
 Type Priority Seekers(On Others)            := 13
 Type Priority Mines                         := 14
 Type Priority Carriers                      := 3
 Type Priority Colony Ships                  := 4
 Type Priority Transports                    := 5
 Type Priority Bases(No Weapons)             := 6
 Type Priority Ships(No Weapons)             := 7
 Type Priority Bases                         := 2
 Type Priority Ships                         := 1
 Type Priority Satellites                    := 9
 Type Priority Drones                        := 10
 Dont Fire On Planets                        := False
 Dont Fire On Fighters                       := False
 Dont Fire On Seekers(On Us)                 := True
 Dont Fire On Seekers(On Others)             := True
 Dont Fire On Mines                          := False
 Dont Fire On Carriers                       := False
 Dont Fire On Colony Ships                   := False
 Dont Fire On Transports                     := False
 Dont Fire On Bases(No Weapons)              := False
 Dont Fire On Ships(No Weapons)              := False
 Dont Fire On Bases                          := False
 Dont Fire On Ships                          := False
 Dont Fire On Satellites                     := False
 Dont Fire On Drones                         := False
 Fighters Launch Group Amount                := 20
 Break Formation Planets                     := True
 Break Formation Fighters                    := True
 Break Formation Mines                       := True
 Break Formation Carriers                    := True
 Break Formation Colony Ships                := True
 Break Formation Transports                  := True
 Break Formation Bases(No Weapons)           := True
 Break Formation Ships(No Weapons)           := True
 Break Formation Bases                       := True
 Break Formation Ships                       := True
 Break Formation Satellites                  := True
 Break Formation Drones                      := True
 
 I did the same test with the toggles set to "False". After firing their missiles the ships moved away from the enemy but only some of them headed straight for the next corner. The rest (which are closest to the enemy) began moving - I would say - erratically, never using the full amount of movement points, zigzag courses. One combat turn later they actually began hunting enemy seekers.
 
 Thanks PvK, as I said before I never would have thought of that one.
				__________________homo homini lupus est
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