Re: Movement Class and OOB Corrections
I don't think the code is reverting to default unit class MC when given MC 5. Otherwise when I set my FO ships to MC5, I think they would have made a tracked or wheeled vehicle sound effect. Same goes for the ammo ship. Also, if MC 6 is making a assault boat sound, can we safely assume its for assault boats?
As far as my last post, while it may be 'obvious' that inconsistencies would develop over such a long history as that of Steel Panthers. I was trying to get at whether or not there was any intent or purpose in the MC coding, or if these inconsistencies were recent or long standing. Trust me, for a free game staffed by volunteers, I am not expecting mistake free coding, I was just wondering if anyone had some insight.
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