Thread: Weakest nation
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Old May 1st, 2010, 11:37 AM

thejeff thejeff is offline
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Default Re: Weakest nation

Well, Ulm does get randoms and their mages are cheap and build anywhere so you have to count the randoms in. 10% (EFS and A?)

They also get the 25% Forge bonus and easy access to Hammers, which means everything they can forge is half price. With 5 gem boots and Summon Earthpower all battlefield mages will be 4E, which isn't bad for the price.

With the randoms (and some boosters from indies & the pretender) they can churn out a lot of cheap thug gear.

Certainly not a powerhouse, but not as bad as they appear at first glance.

If the heavy armor was made to be an actual bonus instead of a penalty, so they had a better early game, they'd be much nicer. Why couldn't the secret of black plate be that it's very strong for it's weight so they can make good less-encumbering armor?
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