View Single Post
  #6  
Old March 30th, 2020, 11:09 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Major
 
Join Date: Jun 2005
Posts: 1,080
Thanks: 78
Thanked 351 Times in 237 Posts
MarkSheppard is on a distinguished road
Default Re: Blitzkrieg Banzai? (SP1 Conversion)

UPDATE:

I have successfully managed to rebuild, using:
  • Borland Builder 5.00
  • Fred Chlanda's Source Code
Some of Fred Chlanda's old programs, in particular his rather finnicky SP1toWW2.exe

I've managed to at least streamline it to make converting maps from SP1 format to SP2 format (aka SPWW2 Version 2.2) easier, from whence on you can convert to present SPCAMO Map Format with WW2Map.exe

I've also begun work on a Python program to strip data from SP1 scenarios; it's...very much a WIP.

Some examples of the output so far are:

Code:
Scenario Month,5
Scenario Year,40
Scenario Length,15
ScenarioType,Player 1 Assaults
Player1,Germany
Player2,Netherlands
Map Size,Large-(99x80)
Map Weather,Summer
Map Visibility,15
Code:
VLOC_ID, XLocation, YLocation, Value, Control 
0,75,41,40,1
1,76,42,80,1
2,76,40,80,1
3,76,41,30,1
4,75,50,40,1
5,76,50,40,1
6,75,51,40,1
Code:
UnitSide, UnitNumber, Unit Name, XLOC, YLOC, Experience, Morale, Formation Number, Size, Country ID 
Player1,0,GE SMG Sqd,90,38,82,87,1,1,0
Player1,1,GE Rifle Sqd,88,43,90,84,2,1,0
Player1,2,GE Rifle Sqd,86,40,98,76,2,1,0
Player1,3,GE Rifle Sqd,87,43,92,80,2,1,0
Player1,4,GE Rifle Sqd,88,45,85,86,2,1,0
What I did with SP1toWW2 was I didn't know how to remove things without breaking the program (at least not yet); So I simply moved the non relevant functions under a new drawn panel and covered them up.
Attached Thumbnails
Click image for larger version

Name:	ModdedSP1toWW2.png
Views:	146
Size:	25.9 KB
ID:	15964  
Reply With Quote
The Following 2 Users Say Thank You to MarkSheppard For This Useful Post: