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Old April 1st, 2004, 06:37 PM
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Default Re: Xerathul\'s revenge (module discussion thread)

An update on the changes I've worked on so far. no new download yet, just an update to show that some work is still being done on this module.

0.52 :
*Added some new non-player-characters to the Wirwood map.
*Added the "Random Quest". The game will pick this quest randomly from five possible minor quests for each game.
*Changed : Main quest enemies are randomly selected from several possible enemies for each game.
*Added: Thorar's drinkdungeon, the town's tavern has opened it's doors, go here for a drink or to receive minor quests.
Fixed : Some typos. There are probably many more of these.
*Changed : Decreased the effectiveness of turn undead. It seemed slightly overpowered for this module :-).

0.51 : *Added some new tiles, tileGroups, quests and monsters to the old levels.
*Added a few wandering monsterGroups to the Wirwood map.
*changed: graves can now be opened, and may contain items.
*fixed : chests in Wirwood did not contain items.
*fixed : some scrolls did not work because of changes made in 0.50
*fixed : items generated in the dungeon were never higher than level 2.
*fixed : It was possible that more than one quest enemy was generated for some quests.

The new changes are mainly meant to make the game more random, some quests and enemies will not show up in each game, so replayability should be a bit higher.

I plan on extending the dungeons a bit deeper (maybe two or three extra levels) before releasing the next Version.

[ April 01, 2004, 17:09: Message edited by: henk brouwer ]
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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