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Old October 5th, 2004, 02:33 PM
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Default Re: Xerathul\'s revenge (module discussion thread)

Yes I'm still working on a next Version for this mod.. it's not ready for the next release but here is a small update on the current status. Most of the new changes are aimed at making the game a lot more random, replaying the module a second time should result in a completely different game with other dungeon levels, graphics, monsters and quests.

0.53 :
*Added a new dungeon level
*Added magical portals from some dungeon levels back to the town.
*Added a temple (with a priest and store) to the town.
*Added divine gifts (superior weapons and armor that are automatically destroyed after they have been worn/wielded for a certain amount of time) these can be bought at the new temple.
*Added tilegroup based map generation for the dungeon levels and wolfden. maps generated in this way use different graphics each time the game is loaded, depending on the tilegroup that is randomly chosen; A level might be a dungeon in one game, and a dark cave system in the next.
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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