Re: Monolith Armour
Critical hit roll is 2d6-(fatigue/15). If the result is under 2, you take a critical. 10 fatigue is not important in that case.
The problem with spellcasting is you take 2x armour encumbrance. Even with Boots of Calius you won't really want to work as a spellcaster - still just a buff or two - and messenger boots would work well enough to recover fatigue from that. Boots of Calius would make SCs viable with units that do get fatigue fighting, like seraphs.
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