Re: Welcome Star Legacy Development Group!
Hi folks. I read the press release and I really hope you can pull this off. To date, Master of Orion II from 1996 probably remains one of my all-time favourite PC games. Galactic Civ II was alright, but I felt that it had limitations. I've been waiting for another excellent ultra-addictive and fun 4X space strategy game for a really long time.
One thing I hope you strive for is the KISS rule when overseeing complexity. Some strategy games I've seen have a feel as if you're doing your taxes. A visual feel to things rather than reading a bunch of text helps too.
Regarding fleet combat, will it be turn based or real-time? If the latter, will be it like GCII where the AI takes over completely? Or will it have some player control with perhaps a useful Baldur's Gate style pause feature to issue orders? (that might be problematic in multi-player games though)
Anyways, I'll be following SG's development. Good luck!
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