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Old April 7th, 2019, 10:43 PM

sigeena sigeena is offline
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Default Re: Infantry class differences, MG fire modes while delaying

For the Invasion of France in May 1940, German armour will be outclassed in a straight-up fight. The main weapons to destroy French and British armour are as follows, especially their slow and heavy ones.

1. 8.8cm FlaK is the most reliable, and long range. Problem is French terrain is likely to be wooded and hilly, with lack of good LOS. It is further complicated by its lack of mobility, so you may need to emplace it beforehand and generally draw the enemy armour towards it. There are also SP-AT types which mount the 8.8cm FlaK. These are generally reliable if the map is open terrain type.

2. 4.7cm PaK (t) is one of my preferred choices, it has limited mobility, but it can still move 1 hex if necessary. At size 0, it is harder to spot and target. If sabot is not available, it is generally able to destroy Allied armour, except for their heaviest types. The Panzerjager I is the SP form of it.

3. Infantry. Best infantry types to destroy enemy armour are the Engineers with flamethrowers. You don't even need to close assault the enemy to destroy them if you still have flamethrower available. Problem is that it needs to get up close. So your other infantry has to distract and destroy the enemy infantry that is escorting the armour. Once the enemy infantry is scattered and their armour buttoned up, they are blind and your engineers can get up close.

So in all, if the map is open, I recommend using the 8.8cm FlaK and its SP variants. If the map is mixed, I recommend 4.7cm PaK and its SP variants. If the map is close (urban), I recommend using infantry and engineers.
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