Thread: Spartan Mod 0.2
View Single Post
  #9  
Old September 3rd, 2006, 09:59 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Spartan Mod 0.2

No problems with some "artistic freedom"

Just make sure you don't use names already in the game. This will not only confuse the players but the game engine as well, if they weren't only very similar but really the same accidently .
For standard (non-magical) equipment, better go with those items already existant - there are plenty of things to borrow from the original nations and themes. Makes balacing easier as well.
And if you really have to introduce equipment, make sure it sufficiently different from the 'generic' items but still balanced - if this doesn't work, it's obviously too similar to warrant using an item ID for it.

If you're heavily interested in this time period, you might want to try out the 'big' demos of "Gates of Troy", "Spartan" and "Chariots of War" by Slitherine Strategies Software UK Ltd if you not already know them.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote