Re: MP Guide to MA Ermor
Excellent guide.
The danger point of your strategy seems to be at the mid-game, before your late game spells are ready. I would suggest finding the design points to add E2 which could lead to dwarven hammer and Troll Kings (and hence important E path buffs before the late game spells are ready). Sacred statue is also a possible alternative as it can substitute as an SC in an emergency in the middle game.
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