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Old March 29th, 2010, 06:08 PM
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Septimius Severus Septimius Severus is offline
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Default Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph!

The game is over. The Supplicants of Set win the game @ turn 33. Game 3 info and updates link:
http://noobsvets.silverforum.net/viewforum.php?f=24

This game is a unique combination of comp stomp, team game, and scenario.

Here are the settings for the second game in the planned three game series:

Era: Middle Age ...... Magic Research: Standard ... Special Site Frequency: 40 ... Indy strength: 4
Score Graphs: On .. HOF Entries: 15 .................... Random Events: Common .... M/R/S Multiples: 125

Renaming: On ........ Starting Provinces:1 ............. Mods: BI 2.1G, Custom AIs ... Server: Dom3Minions (Direct Connect)

Admin: Septimius Severus
Custom AI design and Placement: Gandalf Parker
IP Address: game.dom3minions.com, Port #: 10333
Team Forums: Noobs & Vets HQ
Score Graphs and Staling Data: http://navii.dom3minions.com/
External Game Timer: http://navii.dom3minions.com/bin/chk.cgi (Click on link and hit refresh button on your browser)

Hosting Interval, Delays, and Rollbacks: Hosting interval is 32 hrs till turn 10, 8 hrs added every 10 turns thereafter. Delays requests of 48 hrs or less granted automatically with a PM to admin and a post on this thread. Longer delays may require the use of subs/alternates.
No rollbacks.

Other Special Rules: Ban on global spells till turn 50. Prohibited activities: 1. Casting a global before turn 50, 2. Storming merc cap, 3. Stuffing labs and other forms of cheating, 4. Ignoring pretender restrictions. Penalty = Your team may choose either instant disqualification or public enemy #1 status (all human teams allied against your team).

Map and Team Placement: A random map will be used and human teams will be placed into one of the predefined color coded locations by the roll of a die. By default the Captain and Lieutenant on each team will be placed in front or facing the center with the noobs on the flanks or in the rear unless otherwise requested by team captains.

Player Experience Definitions: For the purposes of this game the following applies:

Veterans- Have 3 or more years of Dominions experience (either SP, MP, or both) and have a good understanding of the game mechanics and most other game aspects.

Intermediates - Have between 1 and 3 years of Dominions experience (either SP, MP, or both) and have a moderate understanding of game mechanics and most other game aspects.

Noobs - Have up to 1 year of Dominions experience (either SP, MP, or both) and have a limited understanding of game mechanics and of most other game aspects.

Team Composition: The teams will consist of 5 teams of 4 players each, plus a single human mercenary nation (optional). The first four teams will be played by human players, the fifth by AI nations. Each team (excepting the AI and mercenary) has the following positions available:

(1) Captain - Captains are the leaders of the team. They generally decide overall team strategy, have decision making authority, recruit players, and assign nations. As leader of the team, they may choose their nation first. If a team is without an advisor then the Captain handles any diplomacy the team wishes to engage in. Ideally, they should be veterans or intermediate level players.

(1) Lieutenant - Lieutenants are the second in command of each team and have all the powers of the Captain in the Captain's absence. Suitable for intermediate level players or intrepid noobs.

(2) Noobs - Noobs are the grunts and make up 1/2 of each human team.

(1) Advisor - Optional, but recommended. Team advisors do not actively play in the game but instead provide advice and guidance to teams. Advisors desiring greater participation may also act as ambassadors for inter-team diplomatic purposes and/or mercenary dealings. Advisors should be veterans or experienced/talented intermediates.

(2) Alternates - Also optional but highly recommended. Each team has two alternate slots available. Like advisors, alternates do not actively play in the game. Their main job is to act as subs for players. When present, they may also choose to act as diplomatic envoys under the advisor or engage in intelligence and espionage activities against other teams. Alternates should be either noobs or intermediates, but not vets.

Mercenary Nation: The Atlantean mercs are a solo nation and are open to any player experience level, but the more experience the better.

Communication: Teams may use the forums I have created here or make their own, use chat, e-mail, PM, in-game messaging, or any other method of communication they wish.

3 Ways to Win: 1. Conventional win - by annihilation or concession (excluding merc), 2. Insta-win - control 22 of the 33 VP locations (control of a fortification = control). Every marked location on map is worth 1 VP , 3. Most VPs - upon agreement by all captains to end the game, the team with the most VPs wins. Any VP tie will be decided based on most provinces held.



Team Name


Children
of Crom

Sanguinarium


Supplicants of Set


Usurpers

A.I.T.E.A.M.
Captain/AI God Nation/Status
Septimius Severus
Agartha
Vual
Abysia
Ano
C'tis
Chrispedersen
Bandar Log
Notus
Man
Lieut/AI God
Nation/Status
Wrana
Ulm
Pelian
Pangaea
Natpy
Machaka
Algae Nymph
Mictlan
Zephyrus
Eriu
Player/AI God
Nation/Status
Finalgenesis
Marignon
Wather
Vanheim
Ano
Ermor
Numahr
Pythium
Boreas
Caelum
Player/AI God
Nation/Status
Cammorak
Ashdod
Turioc
Jotunheim
Karnoza
Shinuyama
Chrispedersen
Arcoscephale
Eurus
T'ien Ch'i
Team Advisor
Rdonj
N/A
Open
Open
N/A
Alternate
Tonno
N/A
Open
Kupiko
N/A
Alternate
Open
N/A
Open
Open
N/A
Mercenary
Zegc-ben
Atlantis


Feel free to post suggestions if you have them. Thanks.

Historical links: NvV, NvVII, NvVIII, NvV Noob Forum Archives, NvV Vet Forum Archives, NaV

Attached Files
File Type: pdf Noobs & Vets II Starting Provinces and Map Legend.pdf (46.6 KB, 260 views)
File Type: rar better_independents_v2-1_gold.rar (4.1 KB, 238 views)
File Type: rar NaVII Map.rar (5.43 MB, 290 views)
File Type: pdf NaVII Teams & Themes.pdf (71.7 KB, 234 views)
File Type: rar NaVII_Team_Pretenders_Mod.rar (153.1 KB, 240 views)

Last edited by Septimius Severus; October 15th, 2010 at 02:14 PM..
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