Re: Issue with planet type and new race
That custom universal colony module might be your problem. Try adding a separate tech area for it in the TechAreas.txt data file and see if that fixes your problem.
When the game selects starting colony techs I believe it simply selects the first TechAreas.txt entry that will yield a component with the home planet type colonization ability. You might also try moving the component entry around in Components.txt to see if that does anything.
The Colony Tech Mod 2 works by exploiting this behavior, so you might want to download it and take a look at the data files to get an idea of how it all works.
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