Thread: Star Wars
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Old February 7th, 2009, 05:15 AM
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Thumbs down Re: Star Wars

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Originally Posted by Captain Kwok View Post
I'm sorry, but I disagree with the general comments of last few posts.
As is your option always

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Out of the list of 12 items that Atrocities posted, 9 can be readily done in SE5. Of the remaining 3, export/import ship designs for AI and vehicle type specific construction yards could be done through scripting. Only planet type specific facilities at this time would not be possible.
True enough, though for me the flaw there is that you can only do that in SE5, which is the root of the issue here.

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I understand some have difficulty getting past the different UI and it makes SE5 not enjoyable for them, but that shouldn't be used to ignore/dismiss SE5's improvement on many of SE4's mechanics. I'd be hard-pressed to find many non-UI areas where SE5 has regressed.
I'll readily admit SE5 lends itself better to modding. But, what possible good does it do to improve what SE5 did, and toss away general enjoyability of it at the same time. The UI alone is not the only issue some people have with SE5.

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I'm not so bothered that you guys don't like SE5, but you should at least be somewhat specific in your criticism if you choose to post about it. The vagueness of the comments here just tells me that you never really played SE5 all that much and don't really know what the gameplay/feature differences are.
Specific criticism has been listed many times over, and none too vaguely either. And I for one HAVE really played SE5. Several times over. I tried the flawed demo, I went out and bought the flawed game itself. I played each flawed update. And came to the conclusion I just don't like it. At all. Most certainly not the way I did SE4. What it gains is buried in what it lost for me. I don't like the UI, or the new graphics style, or the 3D rendering of systems, ships, and such. I don't like how it's myriad of "little" flaws add up to a totally unenjoyable game for me. What I liked about SE4 was tossed aside, even as what I wanted was added in.

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Unfortunately SE5 was released before it should have been and there wasn't time to address the primary UI issues. IMO, too much was taken on for a single developer - custom scripting language, new graphics engine, new combat engine, formula data fields - plus the usual coding/documentation that goes along with an SE game. That's the issue, too much is made of this 'testers were ignored' sentiment, which is not true.
I'll agree with you to a point here. How many of those issues were addressed by testers, and how many ignored or disregarded. Yes, it was too much for one developer to do, so maybe it would've been better to go with a more tried and true game and expand its capabilities, as has been so many times requested, rather than create an altogether new game that may well have put a stake in the heart of SE as a marketable commodity. A sad truth is the trackable fact that SE5 has already had a much shorter shelf life compared to it's predecessor.

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I'm not sure how many of you lamenting guys have kept up with the patches though since the UI/game has been steadily improved from the early days and might even be "tolerable".
So many patches later, and it's "might even be tolerable"? Pretty much sums up the whole issue I, and apparently others, seem to have with SE5. IMHO, anyway.

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Also - to be clear, this is not a personal attack, just a differing perspective on the matter.
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