Thread: Guide Guide to communions
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Old May 21st, 2010, 09:32 AM
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Default Re: Guide to communions

Quote:
Originally Posted by RadicalTurnip View Post
I have one question I haven't seen addressed...I've read through all 14 pages, but not since coming up with this question.

The situation was this: it was late-game and I had an enemies pretender and a few angels fly (or maybe teleport?) on top of one of my castles. The pretender was summoning hoards of elementals (I don't remember the spell, but he was F9 W9, and got like 10 Fire elementals in one casting, and then 10 water elementals).

I had 5 vampires (I was Ulm, but these were the 3D 3B ones that everyone can summon, not the 2D 2B Ulmish ones) that I had a perfect idea for, so I gave one of them the blood tome, a RoS, and the blood Chest-piece (the non-unique one) and a runesmasher and 30 slaves, scripted to communion master, Hellbind, Hellbind, Reinvigoration, Hellbind, Spells. I gave the other 4 vamps crystal matricies and scrpited them to summon skelly hoards. I then stuck some faeries (Or whatever the unit you get with Fairy Queen's Court is) and some Air Elementals that one of my Elemental uniques was summoning to keep them occupied while hellbind did its job.

My question is this: does it matter that my slaves were B3 casters for the purpose of increasing his effective level of casting? Could have I just as easily thrown in some of my (now useless, I've finished researching) 1S Sages to do the job just as well (They couldn't summon undead, and they would take slightly more fatigue, I know)?
The b3 mages don't boost your masters paths more, but they take much less fatigue from blood and death spells cast by the master.

In this case, if you had some 1s mages as well, I'd make two vampire masters and one sage master. The vampire masters cast hellbind, darkness and rejuvenation. The Sage master casts power of the spheres and light of northern stars. Vampire slaves cast first imps and then skellyspam, sage slaves spam paralyze.
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