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Originally Posted by Amorphous
I am probably just misunderstanding something, but this:
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Prot = (BaseProt + ArmorProt) * (1-BaseProt/40)
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cannot be the correct formula.
It would mean that an entity without armour would have a protection lower than its base protection as long as that base protection was 7 or more. A Cyclops with 10 levels of earth magic would have a base protection of 30, but a total protection of only 8.
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I'm pretty sure that total protection includes a "legging" slot for armor when being calculated that doesn't see any real use in the actual game.
Jazzepi