Quote:
Originally Posted by Psycho
Trampling is a lousy attack. I think it has only attack 10. So high defense helps a lot. Also luck and eternalness. Give your bane a good shield to boost his defense (gold shield - 9 parry, shield of the accursed - 11 parry) and couple him with an astral mage to cast luck and body ethereal on him. Also give him ring of regen to heal those 1hp damage hits he'll get from trampling.
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If anyone's interested in the workings of trample, read manual page 57. I think at least the damage-dealing parts of it are true. I wasn't quite sure of the details myself, I had to check it out after reading Psycho's post.
If the Marble Oracles don't start with the blindness tag, they need their eye to see. Take that away, and they're suddenly att0 def0.
Vision's Foe, the magical arbalest, removes one eye when it hits. Give it to a commander with high precision, preferably with N1 so he can cast Eagle Eyes. Script this commander to Fire Large.
After you manage to blind the Oracle, stop the trampling with few size 6 critters.