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Old April 4th, 2009, 04:37 PM
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Edi Edi is offline
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BEHAVIOR
  • BHV Army Movement vs Magic Phase Siege Discussion thread here Two armies moving against each other, one from castle to open ground can miss each other and instead of the army from open moving to siege a castle starting a siege, ends up inside castle and besieged if someone else drops a summoned spell (e.g. Angelic Host) to siege castle in magic phase. Ironhawk reports that the issue is caused by server not rechecking move orders unless army is attacked, so events that disrupt movement but do not cause attack will be ignored.
  • BHV Dominion Spread: Dominion increase chances and spread seems in some cases (or perhaps always) to be only affected by base dominion, not increased dominion. Discussion thread on Dominions spread and Bug discussion thread post
  • BHV Recycling Unique Summons Unique summons can be recycled. Uniqueness seems to be tied to the monster type ID and the game checks if a particular ID (e.g. Queen of Storms, Queen of Thunder and Queen of Clouds) is already on the map and if all applicable monster IDs are found, summon fails. If the unique summon is transformed (by Transformation or dying and casting Ritual of Rebirth), the unique slot becomes free again and the creature can be resummoned. This means that it is possible to get several supercombatants through these means, even though the gem cost is fairly large.
  • BHV SITES General, Unrest Sites that cause unrest will cause positive unrest in provinces with 0 population unless taxes are set low enough to eliminate all unrest.
  • BHV Imprisonment Equivocation: AI gods slip in and out of imprisonment. AI gods that are killed somehow revert back to imprisoned status and almost immediately break free again, suffering no reduction of magic paths.
  • BHV MERC Ritual of Rebirth: Rebirthed mercenary mummies retain mercenary behavior. Retreating from battle will still kill them, they cannot be given troops, won't let go of gems and items. WAD?
  • BHV Forging: Changing forge orders on a unit does not count gems spent on the item being cancelled, so first forging must be cancelled with some other command before assigning new forge orders if necessary gems are low.
  • BHV Nation Overview & Scouting Reports It used to be that in Dom2 spies were able to see the sites of the province they were in. This is not possible anymore (they just see the icons). However, if you lay siege to an enemy castle, you will be able to see the sites in that province fully through the Nation Overview screen. Is this WAD due to the nature of the F1 screen and the special situation of sieges?
  • BHV Pretender Creation Reported in detail earlier by PM, Dom3 behaves very strangely if a pre-created pretender is selected for loading, deleted and a new pretender created from the default form suggestion. Results can look like this.
  • BHV AI Bodyguards AI sometimes assigns far too many units as bodyguards, such as entire stacks of 20 or more that would be much more effective directly in battle.



UNCONFIRMED, POTENTIAL ISSUES
  • BHV Critical hits There MAY be something strange about critical hit determination in some cases. The problem seems to crop up more frequently when flagellants are involved. I do not have sufficient skill to analyze the posted debug logs or to make more than tentative conclusions about them. So this is a potential issue, NOT a confirmed one. Discussion thread here.

MINOR ISSUES
  • BHV Items & intrinsic ranged weapons When a unit with an intrinsic ranged weapon is given a weapon item that gives a melee weapon, it loses its ranged weapon in addition to its intrinsic melee weapon. If it is also given a shield, it gets its ranged weapon back. If it is first given a shield and then a melee weapon item, ranged weapons disappear. Same behavior appears also with units with 4 arms. As long as the item in the last hand slot is a shield, it keeps its ranged weapons, but if the last hand slots contains a weapon, they disappear.
  • EA R'lyeh Descriptions Some players feel that all EA R'lyeh units should refer to Aboleths in their descriptions instead of R'lyeh. Affected units are 336 Slave Guardian, 1524 Slave Guardian, 1525 Slave Guardian, 1526 Slave Guardian, 1518 Slave Mage, 1519, Slave Mage, 335 Slave Trooper, 1515 Slave Trooper, 1516 Slave Trooper, 1517 Slave Trooper, 337 Lobo Guard, 425 Shambler Thrall, 1527 Slave Priest, 1528 Slave Priest. All of these units would need completely new versions with a different description for EA R'lyeh and the EA recruitment list updated, land and sea forms matched etc. Currently all of these units appear in all eras of R'lyeh.

Last edited by Edi; May 30th, 2009 at 05:07 PM..