Thread: Ship Talk
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Old March 13th, 2010, 05:07 PM

Louist Louist is offline
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Default Re: Ship Talk

My favorite ship sprites has always been the curved and pointy ships from SE:IV. I forget the race's name, but they were green skinned, with black eyes and had some accessory, either a microphone or an external HUD over one eye. Give me a s ship-set with the same feeling of space-bound grace and violent intent.

Oh, and throwing the odd curve ball, like sphere-shaped ships is always appreciated. It allows me to invest a little more into my race, and suggests at a much more interesting back story.

Now, I don't know if firing arcs are being considered, but if they are, mix it up a bit with the races. Have a race who have carried on the naval tradition of broadsides, or another who prefers balanced coverage, so that they are never caught defenseless.

Edit: The ships are the core of most 4X games, and is the main chance to show-off or give a sense of the character of an entire race. Sure, you can glean some ideas from race biography, statistics, and portrait, but most of your time will be spent watching ships, both of your own race and others. So it is important that the ship sprites/models reflect fully the most important aspects of any race's culture.

I think Sword of the Stars did a great job of that. It isn't quite a tradition 4x game, as it revolves primarily around research and combat, placing such aspects as diplomacy and economy in the background, but one thing it did very well was conveying exactly what a race was all about by the ship models alone. Harder, I admit, in a more tradition 4x with heavy customization, but still possible, I think.

Last edited by Louist; March 13th, 2010 at 05:17 PM..
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