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Old December 27th, 2010, 06:53 PM

JCrowe JCrowe is offline
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Default Re: New patch and multiplayer map pack

HUGE improvement. AI is considerably more aggressive. It invests in air power right away and naval forces are not far behind. I was even able to catch part of a fight between two opposing task forces. (Not pretty; cruisers are big trouble.)

AI is also pushing jump units into air transports and using them (!) to 'hopscotch' past neutrals or opposing players. Definitely not the world-wide whipping boy of the past. And if you pay close attention to the patch file, you'll see that they've changed the game economics, too. Cities are actually worth the investment. And the AI knows it, too - guess who's building air defense emplacements! Yeesh. Tetchy buggers. Intercontinental raiding isn't the slam-dunk it used to be.

However, AI still lags against a human equivalent. A human player can still outstrip them in territorial acquisition and in material selection. (They don't invest enough in firepower - or not as much as your average person might - despite throwing down with stealth forces and naval task forces.) It also doesn't show much sophistication in the 'field'. Combat for the AI is still based on the "BANZAI" concept. Not too smart, but ... if your ground-pounders are backed by a wing of Level 2 bombers (regular AND unleaded), 'finesse' is hardly a requirement for victory. Fighters are still the best investment you can make, but expect them to face a lot more opposition.

In sum, a huge improvement. Hopefully, more on the way.
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