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Old April 3rd, 2013, 11:10 PM
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Suhiir Suhiir is offline
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Default Re: WinSPMBT version 7.0 Upgrade patch

Quote:
Originally Posted by DRG View Post

Artillery overload has been added.

A new weapon class for HESH firing guns (Weapon Class 26) has been introduced.

There have been revisions to the cost calculator algorithm regarding the way unit points are allotted that include reductions in the costs charged for Thermal Imaging as well as reductions in the costs associated with better firecontrol and ranger finders.
The end result is a more compressed price structure than before which helps reduce cases where a third rate nations units were so cheap they could flood the game with units in a battle with a first rate nation.

RPG type (Weapon Class 2) weapons firing AP/HEAT on moving vehicles (2+ hexes moved) at 4 hexes or greater are reduced in accuracy. RPG at any vehicle targets over 6 hexes is also reduced in accuracy.

Cluster Munitions HE penetration values have been reduced.

Buttoned vehicle movement cost is increased by 1 per hex.

AAMG’s are now reduced further than other weapons if suppressed, but they will longer go straight to 0 shots if suppressed.

AFV suppression effects are now reduced. Only AAMG shots are reduced by being buttoned.

A weapon Sound Byte has been added to the weapons data in Mobhack.

A lot of work has been done to the USMC OOB both units and formations including all US army / USAF aircraft removed.

Non-vehicle units with 2 or more MP remaining can now voluntarily take cover to break enemy line of sight at a cost of 2MP by pressing the ‘ C ‘ key.

A delete button has been added to the main screen options to allow the deletion of no longer needed save games.

General Support and Direct Support off-map artillery types have been added for off-map artillery purchase.

Timed objectives have been introduced.
While of course all the changes made are going to improve the game many of the ones above will probably require a "rethink" on how to play the game overall.

WELL DONE
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