Re: Starting new magic paths during the game
Empowering will add a new path, as well as propheting a unit (they get H3 from it)
Twiceborn sometimes gives a D bonus when the mage dies, and I believe being lost in time and space can increase the astral level of the victim. Neither is a particularly reliable method though, especially with all of the D boosters available instead of messing with Twiceborn. It's pretty hard to get lost in time and space to begin with, and usually comes with some insanity, if you even get the unit back at all.
Wishing for magic power also provides a path boost.
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