Quote:
Originally Posted by Karagin
Quote:
Originally Posted by Aeraaa
There is a case where the all the weapons of the vehicle save for the AAMG are disabled by a successful shot. That is the closest to the "turret's busted" scenario I can think of.
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Yes, I pointed out seeing that, what I was asking was damage causes the turret to lock in a single facing like how it does for immobilizing a vehicle. But as Andy says the coding is not worth the trouble.
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Additionally to do it "right" the turret would have to remain fixed in the direction it was pointing when it was deemed inoperative.
A lot of work for a tiny detail