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Old May 13th, 2007, 11:31 PM

Sombre Sombre is offline
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Default Re: Arga Dis, Blood and Bronze

Good points.

When I decided on the hoplite shield parry value I factored in that it was being used by very, very well trained units who are experts at using their shields to survive arrow bombardment. I'll drop the parry to 7 I think, but I intended it to be that much better than the vanilla hoplites, who carry very, very small weedy shields (as far as I know, very unlike those of actual hoplites). The parry value reflects the guys carrying it as well as the actual size of the shield.

The orphans are supposed to be there to use if you don't have many resources, but right now I guess it might be a bit hard to justify using them. I could make them either tougher or cheaper.

Red Achilleans (you're right it reads better) are supposed to be very, very good,... but another drawback could specialise them even further. I might just give them high gluttony, since they are the guards of the Gilgans, making them a bad choice if you're going through low supply areas or want a huge army. I could also tone down the prot a touch.

As for the Companions - you're right about the shield. I left them with it because of the graphic. I'll reduce it to a normal shield, maybe redo the graphic. Dis is the afterlife, but the Mares of Dis aren't really from there. They're just wild horses tainted by proximity to the Gilgans over hundreds of years which have been collected into the stables.

The more thoughts the better, so go ahead. I want to next version to sort as many issues out as possible, since it might be introducing some more via a sacred hoplite unit.
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