Thread: Ship Talk
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Old March 26th, 2010, 11:53 AM

InfStorm InfStorm is offline
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Default Re: Ship Talk

To avoid my long diseration on ship design, just hit summaries.

Including firing arcs adds in options like:
Fixed fire weapons
Turrets of varrying widths of fire (45/90/180 degrees)
Broadsides

Vector based movement adds options like:
Much more varied movement (thrust to mass ratio for example)
engines who's ability to turn the ship varies
Flying Backwards to fire at the guy tailing you
Limits on maneuverablity depending on the pilot (Rasberry jam anyone?)

One thing vector based movement & Firing arcs actually make more desirable is fighter craft. Smaller mass ships are easier to maneuver for less fuel. (are we tracking fuel?)

With the power of computers today, it would be just a matter of Math to do a "near-real physics" for space combat. I say "near-real" because real physics doesn't make for drama in space combat.
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