Quote:
Originally Posted by Kurt Montandon
Along the same lines - I'm doing a 1985 scenario involving air-dropped Sheridans. So the crews and tanks drop separately now ... OK, fine. But is there any new way to recrew the tanks than just "put them in the same hex and wait"? Because that seems vaguely unfair when the separation is deliberate, rather than panicked.
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In the running game, crews recombine in the admin phase at turn end, and that comes after you hit the end turn button. And you can only deliberately recombine, as crews need to be pinned or better to do so.
In the scenario deployment, you can recombine immediately with the key command if you need them together.
Cheers
Andy