Re: Component-dependant engines
That function doesn't work on components.
You can have a weird workaround by using the method SJ used in GG for his Crew requirement, though..
One way:
Requirement 5 Description := Ship requires more reactors to properly power its engines.
Requirement 5 Formula := iif(Get_Design_Abilty_Total("Standard Movement") > 2), Get_Design_Abilty_Total_AITAG01 > 1, 1)
You can't use that as-is, because I don't remember the format for the AI tags. What this does is if the number of standard move goes above 2, it requires a reactor before the design can be built. It won't slow down due to battle damage, though.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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