Quote:
Originally Posted by Fyron
Yes, it is true that there will initially be more breathable gas giants than other types due to the lack of gas/none. It is also true, however, that it is entirely possible to start in a position on the map that is devoid of breathable planets, or saturated with them. Reducing the number of gas giants actually gets fairly complex, due to how the data files are generated.
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So much I figured after a glance into
SystemTypes.txt - quickly dropping the idea to fiddle with it. Guess it would take a thorough mathematical/statistical analyses that is way beyond my capabilities
Easier tweak to reduce the imbalances would be to simply make the small, domed colonies bigger ... what about that?