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Old June 12th, 2009, 05:42 PM
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Fyron Fyron is offline
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Default Re: Balance Mod Available for SE:V

That sort of change would be wildly inappropriate for FQM, at least. It represents a change to the actual game mechanics, rather than just fiddling around with which planets gets placed on the map.

==0==

The main problem with reducing the number of gas giants the mod scripts generate in each system in SystemTypes.txt file is that it would have to depend on the distribution of said systems in each class of quadrant in QuadrantTypes.txt. Right now, every quadrant type uses the same distribution of system type by planet number*, but the scripts are designed to be easy to modify to recreate FQM SE4-style "Sparse" and "Dense" quadrant types (which have skews towards systems with fewer or more planets in them). I can't just make each class of planet have a rock/gas/ice ratio like 5/4/5 (or whatever it needs to be to average out the breathability problem).


* The mod totals up the number of Standard systems with each base planet count. When the quadrants are generated, the total percent chance for Standard systems is the distributed amongst each group according to the following chart. Within each group, the available chance value is evenly divided into each system type.

Planets : percentage
5: 5%
6: 10%
7: 20%
8: 35%
9: 20%
10: 10%
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