Greetings.
Just another quick patch to tie up a couple of loose ends. Most of the changes are self-explanatory from the change entry listed below. The migration rate change is only takes effect in new games.
You can get the patch here:
http://www.captainkwok.net/balancemod.php
Code:
1. Changed - Reduced reproduction rate bonus of Medical Lab facility
2. Changed - Reduced starting migration rate
3. Fixed - AI empires were sometimes adding multiple Robotoid Factory or Time Shrine facilities
4. Fixed - The AI was not constructing Ultra-Recycler facilities
5. Changed - Weak AI empires were not able to declare war against much stronger empires
6. Fixed - Error in AI's demand for Missile Satellite design type
7. Fixed - Potential for Organic AI empires to not equip their ships with enough armor
8. Fixed - Sometimes AI players were scrapping ships when it was not required
9. Changed - AI empires will react more angrily to negative events committed by human players than by other AI players
10. Fixed - Sometimes AI empires were scrapping facilities when it really wasn't necessary
11. Fixed - Sometimes a ship would have the wrong internal design type and would not be properly used by a minister acting for a human player
12. Updated - AI Scripts