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Old August 8th, 2009, 02:10 AM
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Captain Kwok Captain Kwok is offline
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Smile Re: Balance Mod Available for SE:V

Greetings.

Just another quick patch to tie up a couple of loose ends. Most of the changes are self-explanatory from the change entry listed below. The migration rate change is only takes effect in new games.

You can get the patch here:
http://www.captainkwok.net/balancemod.php

Code:
1.  Changed - Reduced reproduction rate bonus of Medical Lab facility
2.  Changed - Reduced starting migration rate
3.  Fixed   - AI empires were sometimes adding multiple Robotoid Factory or Time Shrine facilities
4.  Fixed   - The AI was not constructing Ultra-Recycler facilities
5.  Changed - Weak AI empires were not able to declare war against much stronger empires
6.  Fixed   - Error in AI's demand for Missile Satellite design type
7.  Fixed   - Potential for Organic AI empires to not equip their ships with enough armor
8.  Fixed   - Sometimes AI players were scrapping ships when it was not required
9.  Changed - AI empires will react more angrily to negative events committed by human players than by other AI players
10. Fixed   - Sometimes AI empires were scrapping facilities when it really wasn't necessary
11. Fixed   - Sometimes a ship would have the wrong internal design type and would not be properly used by a minister acting for a human player
12. Updated - AI Scripts
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